More complex interaction with NPCs has been implemented
Today's post is just a showcase of how Billy will interact with the NPCs. He will be able to talk to them or give them stuff. Here is an example (Note: these actions are place holders actions only. The teacher will not give you her car keys)
The technical code for this kind of behaviour is quite complex and involves calling nodes from different parts. It's probably not the best way to do it, but it works like a charm :P
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